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Displaying  Source Code(s)  
 

 
Macsi - space fighting game.

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Description : Macsi - space fighting game.

{
Description: space fighting game
}

program game;
uses crt;
var x,y,position,a,b,d,enemy,bullet,n,life:integer;
c:char;
wrd:array[1..14] of char;
procedure data;
begin
clrscr;
textmode(co80);
for n:=1 to 1000 do
begin
a:=random(80);
b:=random(25);
d:=random(13);
textcolor(d);
gotoxy(a,b);
writeln('.');
end;
gotoxy(1,8);
textcolor(14);
Writeln('The year is 4090 A.D ......':54);delay(500);
writeln('The Dark Force from planet Xoro has wreaked havoc in the
universe......':77);delay(500);
writeln('You''r mission is to command the Rebel forces and Save the
universe...':77);delay(500);
writeln('You fly an Apache equipped with caesium lasers
...':63);delay(500);
writeln('the most powerful weapon in the universe ...':57);delay(500);
writeln('You are the only person that stands between the Dark Force
and...':71);
writeln('the rest of the Universe....':52);
gotoxy(27,20);
textcolor(11);
writeln('Get ready for take off');
delay(1200);
for n:=100 to 900 do
begin
sound(n);
delay(10);
nosound;
end;
end;


procedure start;
begin
clrscr;
textmode(co40);
textcolor(4);
gotoxy(14,12);
delay(900);
for n:=1 to 12 do
begin
write(wrd[n]);
delay(50);
sound(300);
delay(100);
nosound;
end;
delay(1000);
textmode(co80);
textcolor(11);
gotoxy(20,10);
writeln('Hit enter to start the game');
gotoxy(20,11);
writeln('Hit space for help');
c:=readkey;
if c=#13 then data;
if c=#32 then
begin
textmode(co80);
textcolor(4);
gotoxy(20,10);
writeln('To quit from the game press Esc');
gotoxy(20,11);
writeln('To pause the game press P');
gotoxy(20,12);
textcolor(11);
writeln('To move your ship right press ', #26 );
gotoxy(20,13);
textcolor(11);
writeln('To move your ship left press ',#27);
gotoxy(20,14);
textcolor(4);
writeln('To shoot press Z');
gotoxy(20,20);
delay(1000);
textcolor(20);
writeln('SO SAY YOUR PRAYERS AND HIT ENTER');
readln;
data;
end;
end;

procedure hit;
begin
gotoxy(10,2);
writeln('Take that..Heee...Heee':20);
delay(550);
randomize;
repeat
n:=random(80);
x:=n;
y:=1;
until (n>=25) and (n<=55) ;
enemy:=enemy-1;
sound(500);
delay(20);
nosound;
sound(550);
delay(20);
nosound;
sound(600);
delay(20);
nosound;
end;

procedure dead;
begin

sound(1000);
delay(400);
nosound;
textmode(co40);
textcolor(9);
gotoxy(15,10);
writeln('GAME OVER');
delay(1500);
readkey;
end;


procedure win;
begin
clrscr;
textcolor(11);
gotoxy(1,10);
writeln('Congratulations........':51);
writeln('You have saved the Universe from chaos and destruction..':66);
writeln('As a reward for your courage and guts the Universe has ':66);
writeln('made you its supreme Commander...':55);
for n:=1 to 6 do
begin
sound(1100);
delay(100);
nosound;
sound(1000);
delay(80);
nosound;
sound(900);
delay(60);
nosound;
sound(800);
delay(40);
nosound;
end;
readln;
end;


BEGIN
{read the title}
wrd[1]:='S';wrd[2]:='A';wrd[3]:='T';wrd[4]:='A';wrd[5]:='N';wrd[6]:='I';
wrd[7]:='C' ;wrd[8]:='
';wrd[9]:='W';wrd[10]:='A';wrd[11]:='R';wrd[12]:='S';

start;
{initialize all the values}
x:=40;
y:=1;
position:=45;
enemy:=20;
bullet:=0;
life:=10;


repeat
if y>23 then y:=1;
clrscr;
for n:=1 to 100 do {creates the flickering dots on the screen}
begin
randomize;
a:=random(78);
b:=random(25);
textcolor(15);
gotoxy(a,b);
writeln('.');
end;

textcolor(11);
gotoxy(59,2);
writeln('Dark Force=',enemy);
gotoxy(59,3);
for n:=1 to life do {displays the your status in terms of those little hearts}
begin
textcolor(4);
write(#3);
end;

textcolor(1);{creates the enemy}
gotoxy(x,y);
writeln('( )');
gotoxy(x,y+1);
textcolor(20);
writeln(' o o');
gotoxy(x,y+2);
textcolor(11);
writeln(' O ');

textcolor(14); {creates the gun}
gotoxy(position,25);
writeln(#15);

delay(60);
y:=y+1;

if keypressed then {check for keyboard input}
begin
c:=readkey;
if c=#27 then halt;
if c='p' then readln;
if c= 'z' then
begin
sound(900);delay(30);nosound;
if position=(x+2) then hit;
end;

if c=#0 then

begin

c:=readkey;
if ord(c)=77 then
position:=position+1;
if ord(c)=75 then
position:=position-1;
end;

end;
if y=23 then life:=life-1;
until (enemy=0) or (life=0);
if (enemy=0) and (life>0) then win;
if (life=0) then dead;

END.

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