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Displaying  Source Code(s)  
 

 
Shoot The Devil - Game In C

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Description : Hello, Hi, I am Pratap Rajkumar Tokekar, 1st Year Engineering student from College of Engineering, Pune. I have developed this very simple game after reading the book "Let us c". This is the 1st game I have developed which I would like to dedicate to my loving parents.This is a very simple graphics game built in "c". It is very easy and enjoyable to play, especially for kids.I hope u will like it.

#include <stdio.h>
#include<conio.h>
#include "graphics.h"
#include<alloc.h>
#include<dos.h>
#include<stdlib.h>

void exitmessage(void);
void lost(void);

void main()
{
randomize();
int gd=DETECT,gm,no=0,area,maxx,maxy,chance=0;
int ch,x=25,y=25,xdir=1,ydir=1,x1=20,y1,x1dir=0,area1;
void *buff,*cuff;
initgraph(&gd,&gm,"bgi");
setcolor(WHITE);
setfillstyle(SOLID_FILL,RED);
circle(50,50,15); //
floodfill(50,50,WHITE);
arc(25,25,335,360,40);
arc(75,25,180,205,40);
circle(42,45,2);
circle(54,45,2);
setfillstyle(SOLID_FILL,BLACK);
floodfill(42,45,15);
floodfill(54,45,15); //draw devil
setcolor(10);
area=imagesize(25,25,75,75);
buff=malloc(area);
getimage(25,25,75,75,buff);
putimage(25,25,buff,XOR_PUT); //erase devil
maxx=getmaxx();
maxy=getmaxy();
y1=maxy/2;
setcolor(15);
setfillstyle(SOLID_FILL,15);
rectangle(10,y1,12,y1+2); //
floodfill(11,y1+1,15); //draw bullet
area1=imagesize(10,y1,12,y1+2);
cuff=malloc(area1);
getimage(10,y1,12,y1+2,cuff);
putimage(10,y1,cuff,XOR_PUT); //erase bullet
setcolor(14);
rectangle(0,0,maxx,maxy);
setviewport(1,1,maxx-1,maxy-1,1);
settextstyle(1,0,3);
settextjustify(1,1);
delay(4000);
setcolor(15);
while(no<100)
{
putpixel(random(maxx),random(maxy),random(16));
no++;
}
outtextxy(maxx/2,30,"...the world is coming to an end...");
outtextxy(maxx/2,80,"...the devil is going to destoy the
universe...");
outtextxy(maxx/2,130,"...destroy the devil before it destroys us...");
outtextxy(maxx/2,180,"...ALL THE BEST...");
delay(2000);
outtextxy(maxx/2,270,"use "6" to shoot the devil");
outtextxy(maxx/2,310,"use "8" & "2" to move gun vertically");
outtextxy(maxx/2,360,"You have only 10 bullets");
outtextxy(maxx/2,450,"press any key to continue....");
getch();
flushall();
do
{
clearviewport();
gotoxy(33,1);
printf("Bullets Left: %d",10-chance);
no=0;
while(no<100)
{
putpixel(random(maxx),random(maxy),random(16));
no++;
}
if(kbhit())
{
ch=getch();
if(ch==54) //shoot bullet
{
x1dir=1;
chance++;
}
if(ch==56&&x1dir==0) //move gun up
y1=y1-10;
if(ch==50&&x1dir==0) //move gun down
y1=y1+10;
if(ch==27)
exitmessage();
}
fillellipse(10,y1+1,5,3);
putimage(x1,y1,cuff,XOR_PUT); //draw bullet
delay(10);
putimage(x1,y1,cuff,XOR_PUT); //erase bullet
x1=x1+10*x1dir;
putimage(x,y,buff,XOR_PUT); //draw devil
delay(30);
putimage(x,y,buff,XOR_PUT); //erase devil
x=x+(xdir*random(30));
y=y+(ydir*random(20));
if(x>=maxx-71) //keep devil within screen
{
xdir*=-1;
x=maxx-71;
}
if(x<=175&&xdir==1)
x=175;
if(x<=175&&xdir==-1)
xdir*=-1;
if(y>=maxy-71)
{
ydir*=-1;
y=maxy-71;
}
if(y<=30)
{
ydir*=-1;
y=30;
} //
if(x1>=maxx-3||x<=1) //failed chance
{
x1=20;
x1dir=0;
}
if(y1>=maxy-20) //keep gun within screen
y1=maxy-21;
if(y1<=20)
y1=21; //
if(x1<=x+40&&x1>=x+12&&y1<=y+38&&y1>=y+10) //successful hit
{
moveto(maxx/2,maxy/2);
outtextxy(maxx/2,maxy/2,"...YOU'VE...WON...");
sound(500);
delay(5000);
nosound();
delay(3000);
exit(0);
}
}
while(chance<=10);
if(chance=11)
lost();
getch();
closegraph();
restorecrtmode();
}

void exitmessage()
{
char cho;
outtextxy(getmaxx()/2,getmaxy()/2,"EXIT : Y or N...");
delay(100);
flushall();
cho=getch();
if(cho=='y'||cho=='Y')
exit(0);
else
if(cho=='n'||cho=='N')
{
clearviewport;
return;
}
}

void lost()
{
outtextxy(getmaxx()/2,getmaxy()/2-50,"Your bullets are over");
outtextxy(getmaxx()/2,getmaxy()/2,"The devil destroys the world");
}

 

 

 

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