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Displaying  Source Code(s)  
 

 
Puzzle--finding the number

--------------------------------------------------------------------------------

Description : This is a puzzle game

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<dos.h>
#include<math.h>
int mx,my,ans=0,p=4;
screen();
void button();
/* The main logic lies in displaying the numbers in the screen
The numbers are placed corresponding to their binary value
EX:In case of 14(binary equivalent is 01110).Therefore it will be
placed in 2,3 & 4 screen
*/
int s1[]={16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31};
int s2[]={8,9,10,11,12,13,14,15,24,25,26,27,28,29,30,31};
int s3[]={4,5,6,7,12,13,14,15,20,21,22,23,28,29,30,31};
int s4[]={2,3,6,7,10,11,14,15,18,19,22,23,26,27,30,31};
int s5[]={1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31};
int a1,a2,a3,a4,a5;
void main()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\tc\bgi");
mouseini();
showmp();
action();
}
action()
{
int ans=0;
char st[10];
initialscreen();
while(1)
{
/* The X & Y coordinate of each function is calculated
with respect to mx "maximum of x value" & my "maximum of y value" */
if(click((mx/4)+95,(my/4)+100,(mx/4)+235,(my/4)+140,"Play..")==0)
{
a1=screen(s1,16);
a2=screen(s2,16);
a3=screen(s3,16);
a4=screen(s4,16);
a5=screen(s5,16);
ans=a1+a2+a3+a4+a5;
result(ans);
getch();
exit();
}
}
}
initialscreen()
{
mx=getmaxx(),my=getmaxy();
setmp();
setfillstyle(1,7);
bar(mx/4,my/4,3*mx/4,3*my/4);
setcolor(WHITE);
line(mx/4,my/4,3*mx/4,my/4);
line(mx/4,my/4,mx/4,3*my/4);
setcolor(BLACK);
line(mx/4,3*my/4,3*mx/4,3*my/4);
line(3*mx/4,my/4,3*mx/4,3*my/4);
setcolor(RED);
outtextxy((mx/4)+40,(my/4)+30,"THINK A NUMBER BETWEEN 1-31");
button((mx/4)+95,(my/4)+100,(mx/4)+235,(my/4)+140,"Play..");
}
screen(int *scr,int num)
{ int a,i,x1,y1;
char st[10];
mx=getmaxx(),my=getmaxy();
setmp();
setfillstyle(1,7);
bar(mx/4,my/4,3*mx/4,3*my/4);
setcolor(WHITE);
line(mx/4,my/4,3*mx/4,my/4);
line(mx/4,my/4,mx/4,3*my/4);
setcolor(BLACK);
line(mx/4,3*my/4,3*mx/4,3*my/4);
line(3*mx/4,my/4,3*mx/4,3*my/4);
setcolor(RED);
outtextxy((mx/4)+9,(my/4)+5,"TELL ME WHETHER THE NUMBER IS PRESENT?");
button((3*mx/4)-40 ,(3*my/4)-20,(3*mx/4)-5 ,(3*my/4)-5,"yes");
button((3*mx/4)-80 ,(3*my/4)-20,(3*mx/4)-45 ,(3*my/4)-5,"no");
x1=(mx/4)+80;
y1=(my/4)+65;
for(i=0;i<num;i++)
{
a=scr[i];
/*To convert the integer into string and then displaying it on the
graphic mode*/
itoa(a,st,10);
outtextxy(x1 ,y1,&st);
x1+=50;
if((i==3)||(i==7)||(i==11))
{
y1=y1+30;
x1=(mx/4)+80;
}
}
/*We have already noted that the numbers are placed in screen
corresponding to their binary value
To find the number we can convert these binary numbers to integers*/
while(1)
{
if (click((3*mx/4)-40 ,(3*my/4)-20,(3*mx/4)-5 ,(3*my/4)-5,"yes")==0)
{
ans=pow(2,p);
p=p-1;
return ans;
}
if (click((3*mx/4)-80 ,(3*my/4)-20,(3*mx/4)-45 ,(3*my/4)-5,"no")==0)
{
p=p-1;
return 0;
}
}
}
result(int ans)
{ char st[10];
mx=getmaxx(),my=getmaxy();
setmp();
setfillstyle(1,7);
bar(mx/4,my/4,3*mx/4,3*my/4);
setcolor(WHITE);
line(mx/4,my/4,3*mx/4,my/4);
line(mx/4,my/4,mx/4,3*my/4);
setcolor(BLACK);
line(mx/4,3*my/4,3*mx/4,3*my/4);
line(3*mx/4,my/4,3*mx/4,3*my/4);
setcolor(RED);
if(ans==0)
{
outtextxy((mx/4)+110,(my/4)+45,"I DONT BELEIVE");
outtextxy((mx/4)+60,(my/4)+60,"YOU MIGHT BE WRONG SOMEWHERE");
}
else
{
outtextxy((mx/4)+95,(my/4)+30,"THE NUMBER IS ");
itoa(ans,st,10);
outtextxy((mx/4)+205,(my/4)+30,st);
}
button((mx/4)+95,(my/4)+100,(mx/4)+235,(my/4)+140,"TRY AGAIN!");
button((mx/4)+95,(my/4)+150,(mx/4)+235,(my/4)+190,"EXIT");
while(1)
{
if (click((mx/4)+95,(my/4)+150,(mx/4)+235,(my/4)+190,"EXIT")==0)
{
closegraph();
restorecrtmode();
exit();
}
if (click((mx/4)+95,(my/4)+100,(mx/4)+235,(my/4)+140,"TRY AGAIN!")==0)
{
p=4;
action();
}
}
}
void button(int x1,int y1,int x2,int y2,char str[])
{
int xc,yc,i=0,l=0;
while(i<strlen(str))
{
l+=4;
i++;
}
xc=(x2-x1)/2+x1-l;
yc=(y2-y1)/2+y1;
unpress(x1,y1,x2,y2);
settextstyle(0,0,0);
setcolor(RED);
outtextxy(xc,yc,str);
}
unpress(int x1,int y1,int x2,int y2)
{
setlinestyle(0,1,1);
setfillstyle(1,7);
bar(x1,y1,x2,y2);
setcolor(WHITE);
line(x1,y1,x2,y1);
line(x1,y1,x1,y2);
setcolor(0);
line(x1,y2,x2,y2);
line(x2,y1,x2,y2);
return 0;
}
press(int x1,int y1,int x2,int y2)
{
setlinestyle(0,1,1);
setfillstyle(1,7);
bar(x1,y1,x2,y2);
setcolor(0);
line(x1,y1,x2,y1);
line(x1,y1,x1,y2);
setcolor(WHITE);
line(x1,y2,x2,y2);
line(x2,y1,x2,y2);
return 0;
}
mouseini()
{
union REGS i,o;
i.x.ax=0;
int86(0x33,&i,&o);
return(o.x.ax);
}
showmp()
{
union REGS i,o;
i.x.ax=1;
int86(0x33,&i,&o);
return 0;
}
hidemp()
{
union REGS i,o;
i.x.ax=2;
int86(0x33,&i,&o);
return 0;
}

getmp(int *button,int *x,int *y)
{
union REGS i,o;
i.x.ax=3;
int86(0x33,&i,&o);
*button=o.x.bx;
*x=o.x.cx;
*y=o.x.dx;
return 0;
}
setmp()
{
union REGS i,o;
i.x.ax=4;
i.x.cx=(3*mx/4)+20;
i.x.dx=(3*my/4)+20;
int86(0x33,&i,&o);
}
click(int x1,int y1,int x2,int y2,char str[])
{
int button,x,y;
int xc,yc,i=0,l=0;
while(i<strlen(str))
{
l+=4;
i++;
}
xc=(x2-x1)/2+x1-l;
yc=(y2-y1)/2+y1;

getmp(&button,&x,&y);
if( (x>x1 && x<x2) && (y>y1 && y<y2) && button==1)
{
hidemp();
press(x1,y1,x2,y2);
setcolor(RED);
settextstyle(0,0,0);
outtextxy(xc,yc,str);
showmp();
while((button==1))
getmp(&button,&x,&y);
hidemp();
unpress(x1,y1,x2,y2);
showmp();
setcolor(RED);
settextstyle(0,0,0);
outtextxy(xc,yc,str);
for(i=50;i<500;i=i+50)
{
delay(10);
sound(i+200);
}
showmp();
nosound();
setcolor(RED);
settextstyle(0,0,0);
outtextxy(xc,yc,str);
return 0;
}
else return 1;
}

 

 

 

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